Monster Hunter Generations Hunter Arts Guide

One of gameplay features that came out in Monter Hunter Generations and practically changed how hunting is now done is the addition of the Hunter Arts and Hunting styles. While the game allows full access to all the hunting styles, we’re out on our own to upgrade the various hunting styles we have access to.

To help ease that burden (and mine too really), here’s the list of arts we can unlock and upgrade on the whole game.

General use


Hunter Art NameHunter Art DescriptionUnlock Conditions
Absolute EvasionPreform a corkscrew-like evasion, providing a window of opportunity to make an emergency escape. Sports a lengthy period of invulnerability and sheaths your weapon automatically upon use.Unlocked from the beginning.
Absolute ReadinessPerform a corkscrew-like evasion. In addition to a lengthy invulnerability window, Sharpness is restored, ammo refilled, and phial coating applied. Once triggered, you automatically unsheathe your weapon.Complete the 3★ Hunters Hub Quest "Wyvern Sand Runners".
Heal GainA moment of concentration bolsters your own healing abilities. For a limited time, Health recovery is more effective, and temporary damage taken during combat recovers more quickly.Complete 3★ Village Quest "Tusked Tantrum" .or the 3★ Hunters Hub Quest "A Shocking Scoundrel"
Escape RunnerBriefly stops Stamina depletion while running away from large monsters and dashing while transporting items. This boost of adrenaline only lasts a short amount of time.Unlocked from the beginning.
Hunter's OasisPlaces a special device on the ground that emits a Health-restoring mist. It will continue to restore your Health as long as you are within range.Complete 5 Bherna Quests.
Mass CombinerA technique conceived by a famous Gunner that improves your success at combining items, and ensures you produce the max number possible per combination. As it's mentally taxing, the effects are temporary.Complete 5 Pokke Quests.
Frenzy FeverScience once again goes a step too far with the invention of a medicine that will give you the Frenzy virus. There's probably someone out there willing to try it... Um, that someone isn't you, is it?Complete the 6★ Hunters Hub Quest "Watch Your Steppe".
Castle WallsMedicine that makes your body as hard as steel, raising your Defense. While in effect, damage taken is reduced and attacks won't knock you back, but you'll be unable to dash for its duration.Complete 5 Yukumo Quests.
Fortress WallsMedicine that makes your body as hard as diamond, greatly raising Defense. You'll take less damage and be impervious to abnormal statuses and blowbacks, but you won't be able to dash or evade for its durationComplete the 5★ Hunters Hub Quest "Fight or Uragaan!".
Arisen PhoenixPurifies the body and returns it to its natural state. Good, bad, it doesn't matter -- all status effects are wiped clean and your Health is healed in proportion to the effects removed.Complete 5 Kokoto Quests.

Weapon Specific Arts


Great Sword

Hunter Art NameHunter Art DescriptionUnlock Conditions
Ground Slash IScrapes your Great Sword on the ground before rushing forward and unleashing a big shock wave. Get both the initial swing and the shock wave to hit your target and you'll mete out massive damage.Unlocked from the beginning.
Ground Slash IITier II has a more powerful shock wave that can impact multiple monsters.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Ground Slash IIITier III has the most powerful shock wave, which can knock back multiple monsters.After completing the 6★ Hunters Hub Quest "From Beyond the Sands", talk to the Hell Hunters. (The two men sitting at the table in Kokoto).
Lion's Maw ISwings your Great Sword around your body with bloodthirsty force and raises the Attack of the following strike. This hellish Art leaves hunters with a demonic look in their eyes... and the battlefield littered with corpses.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Lion's Maw IITier II raises the Attack of your next strike even higher.Get a Palico to Level 25 or higher.
Lion's Maw IIITier III raises the Attack of your next strike even higher than Tier II.Complete the 7★ Hunters Hub Quest "A Shocking Revelation!".
Brimstone Slash IBuilds up power with great fury, releasing a ground-splitting slash in the direction you choose. If you get attacked while using this Art, you'll absorb the hit, and then execute a deadly counterattack.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Brimstone Slash IITier II builds up more power before unleashing the slash.Complete the 6★ Village Quest "The Scorching Blade".
Brimstone Slash IIITier III builds up even more power than Tier II before unleashing the slash.Complete the 7★ Hunters Hub Quest "Show Me Your Shaka-Strength".

Long Sword

Hunter Art NameHunter Art DescriptionUnlock Conditions
Sakura Slash IA quick jump backwards gives momentum to two sweeping slashes. If the attack connected, the wounds inflicted will open in a spray of blood after a brief pause, and the Spirit Gauge will rise one level.Unlocked from the beginning.
Sakura Slash IITier II's sweeping slashes are more powerful than in Tier I.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Sakura Slash IIITier III features fierce slashes that are more powerful than in Tier II.Complete the 7★ Hunters Hub Quest "The Elder Dragon of Mist".
Unhinged Spirit IConcentrates your spiritual power for a burst of Spirit as you swing your blade. Temporarily fills your Spirit Gauge to Max, allowing you to use Spirit Blade attacks without depleting the gauge.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Unhinged Spirit IIIn Tier II, the Spirit Gauge stays at Max for a longer period of time.Complete the 3★ Hunters Hub Quest "Tigrex by the Tail".
Unhinged Spirit IIIIn Tier III, the Spirit Gauge stays at Max for an even longer period of time than in Tier II.After completing the 6★ Hunters Hub Quest "Topple the Monarch", talk to the Argosy Captain in Kokoto.
Critical Juncture IPassed on to the Guild from the Far East, this Hunter Art calms you and clears your mind, allowing you to parry a monster's attack. Upon a successful parry, you unleash a deadly counterattack. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Critical Juncture IITier II dips you into an even clearer state of mind, allowing you to perform an even stronger counterattack upon a successful parry.Gain 400 or more points in Yukumo Village.
Critical Juncture IIITier III allows you to completely clear your mind, letting you unleash a devastating counterattack upon a successful parry.Complete the 7★ Hunters Hub Quest "The Hunter Games".

Sword and Shield

Hunter Art NameHunter Art DescriptionUnlock Conditions
Sword Dance ISlashes your sword five times in a graceful, dance-like sequence. This Art is useful for dealing elemental damage to hard body parts, as you may continue attacking even if a hit is repelled.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Sword Dance IITier II allows you to slash a total of seven times.Complete the 5★ Village Quest "Kut-Ku Earbreaker", or the 3★ Hunters Hub Quest "Two-headed Carcass".
Sword Dance IIITier III allows you to slash a total of nine times.Complete the 7★ Hunters Hub Quest "The Marshlands Nightmare".
Round Force IA spin attack that slashes all targets surrounding you. During execution, you'll be invulnerable to monster attacks, making it an effective evasive technique as well.Unlocked from the beginning.
Round Force IITier II has a wider-ranging spin attack.Tier II has a wider-ranging spin attack.
Round Force IIITier III has the same range as Tier II, but also lifts your allies into the air.After completing the 5★ Hunters Hub Quest "Hunt, Sweat, and Tears", talk to the Ace Cadet in Bherna.
Shoryugeki IAfter landing a slice attack, you thrust your shield into the air in an uppercut motion. A popular fighting move, the follow-up attack with your shield is strong enough to even Stun monsters.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Shoryugeki IITier II adds an extra hit to the shield bash, turning it into a strong two-hit combo.Gain 400 or more points in Kokoto Village.
Shoryugeki IIITier III adds another extra hit to the shield bash, turning it into a fierce three-hit combo.Complete the 6★ Hunters Hub Quest "A Three Hour Tour".

Dual Blades

Hunter Art NameHunter Art DescriptionUnlock Conditions
Blood Wind IWith Dual Blades twirling, advance to slice through targets. You can change direction during execution twice.Unlocked from the beginning.
Blood Wind IIIn Tier II, you're able to change direction three times.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Blood Wind IIIIn Tier III, you're able to change direction four times and the attack is more powerful than Tier II.After completing the 5★ Hunters Hub Quest "Hunt, Sweat, and Tears", talk to the Ace Cadet in Bherna.
Aerial Slam IRush off a ledge to perform a spinning attack. If the hit lands, you can follow up with an aerial drop attack.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Aerial Slam IIIn Tier II, landing a hit allows you to fly higher in the air for a follow-up drop attack.Get a Palico to Level 20 or higher.
Aerial Slam IIIIn Tier III, landing a hit allows you to fly even higher in the air for a follow-up drop attack.Complete the 6★ Hunters Hub Quest "At the Slayground".
Wolf's Maw IA technique that has you succumb to a raw, animalistic rage, allowing you to deal two hits with a single swing. Requires the utmost trust in your skills.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Wolf's Maw IITier II allows you to channel this rage for a longer period of time than Tier I.Hunt a Deviljho.
Wolf's Maw IIITier III allows you to channel this rage for a longer period of time than Tier II.Complete the 7★ Hunters Hub Quest "Triumphant Rage".

Hammer

Hunter Art NameHunter Art DescriptionUnlock Conditions
Spinning Meteor IThe powers of gravity and centrifugal force combine in a series of powerful, spinning Hammer attacks. The final blow is the most powerful, so time it carefully to land a hit right between a monster's eyes.Unlocked from the beginning.
Spinning Meteor IITier II features more power behind each of the Hammer blows.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Spinning Meteor IIITier III features even more force behind each of the Hammer blows than in Tier II.Complete the 6★ Hunters Hub Quest "For Whom the Gong Tolls".
Provoke IA taunt where you make yourself known by raising your weapon up in the air, momentarily upping the likelihood of monsters targeting you. The effect will wear off early if you leave the area.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Provoke IIThe Taunt effect lasts longer in Tier II.Complete the 5★ Hunters Hub Quest "Nargacuga Throwdown".
Provoke IIIThe Taunt effect lasts just as long as in Tier II, but you also get a boost to your Defense.Complete the 5★ Hunters Hub Quest "The Hunter Games".
Typhoon Trigger IA spinning Hammer attack that takes a few swings to get going. Press the X Button while spinning to unleash a sharp uppercut. Forget to press the X Button and you will stumble.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Typhoon Trigger IITier II's final uppercut smash is stronger than in Tier I.Complete the 5★ Village Quest "The Unwavering Colossus".
Typhoon Trigger IIITier III's final uppercut smash is even stronger than in Tier II.Complete the 7★ Hunters Hub Quest "The Fanged Beasts".

Hunting Horn

Hunter Art NameHunter Art DescriptionUnlock Condition
Euphony ITriggers the effects of all playable Melodies. As this Art relies on a unique music scale in order to work, the effects bestowed from this Art will only apply to you.Unlocked from the beginning.
Euphony IIIn Tier II, the execution time is faster than Tier I, however, effects are still only applied to yourself.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Euphony IIITier III has a faster execution time than Tier II, however, effects are still only applied to yourself.After completing the 6★ Hunters Hub Quest "Topple the Monarch", talk to the Argosy Captain in Kokoto.
Sonic Smash IPerform a double-spin combo that ends in a smashing blow, emitting a soundwave. Ideal as a defensive tactic, too.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Sonic Smash IITier II ends in a more powerful soundwave than Tier I.Complete the Arena Quest "Grudge Match: Najarala".
Sonic Smash IIITier III gets an upgraded combo and has a more powerful soundwave than Tier II.Complete the 7★ Hunters Hub Quest "The End of the Trials".
Harmonize IA new type of Melody that affects the Hunting Horn itself, rather than the hunter. Notes are doubled for a limited time, even when an attack misses.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Harmonize IIIn Tier II, the period in which Notes are doubled lasts longer than in Tier I.Complete the 4★ Hunters Hub Quest "The Land Sharq".
Harmonize IIIIn Tier III, the period in which Notes are doubled lasts even longer than in Tier II.Complete the 5★ Hunters Hub Quest "Status: Effected".

Lance

Hunter Art NameHunter Art DescriptionUnlock Condition
Shield Assault IA powerful charging shield attack that serves to defend even as you rush forward. Use this Art to close the distance between you and the monster, or to evade. Can be chained into other thrust attacks as well.Unlocked from the beginning.
Shield Assault IITier II allows you to charge a longer distance.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Shield Assault IIITier III allows you to charge even farther than in Tier II.After completing the 5★ Hunters Hub Quest "Serpentine Samba", talk to the Ace Lancer in Bherna.
Corkscrew Jab IFocuses your energy into a powerful drilling Lance attack. While you're defenseless during the charge up phase, the power dealt -- if you manage to connect -- is considerable.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Corkscrew Jab IITier II takes longer to charge, but the power of the thrust is proportionately stronger.Gain 400 or more points in Pokke Village.
Corkscrew Jab IIITier III takes longer to charge than in Tier II, but the power of the thrust is even stronger.Complete the 7★ Hunters Hub Quest "The Frozen Dictator".
Enraged Guard IRaises your shield to block an incoming attack. When doing so, the power of the hit will be absorbed, raising your Attack. Risky to use, but the more powerful the blow, the more your Attack will increase.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Enraged Guard IIUpon a successful block, Tier II raises your Attack higher than in Tier I.Complete the 3★ Hunters Hub Quest "The Shogun's Encampment".
Enraged Guard IIIUpon a successful block, Tier III raises your Attack even higher than in Tier II.Complete the 6★ Hunters Hub Quest "Bugging Out".

Gunlance

Hunter Arts NameHunter Arts DescriptionUnlock Condition
Dragon Blast IExpels a superhot vortex of twisting flames. Takes time to charge, but the explosive payoff is well worth it.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Dragon Blast IIIn Tier II, the effects are more potent and it takes less time to charge than in Tier I.Complete the 3★ Hunters Hub Quest "Emperor of Flame".
Dragon Blast IIIIn Tier III, the effects are more potent and it takes less time to charge than in Tier II.Complete the 7★ Hunters Hub Quest "The Beasts of Brawn".
Blast Dash IAn innovative Art that uses shelling recoil to propel you forward, allowing you to close any gaps between you and your target. Capable of finishing with an Overhead Smash after you land.Unlocked from the beginning.
Blast Dash IITier II is capable of propelling you farther ahead than Tier I.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Blast Dash IIITier III is capable of propelling you farther ahead than Tier II, as well as allowing you to finish with an Overhead Smash in midair.After completing the 5★ Hunters Hub Quest "Serpentine Samba", talk to the Ace Lancer in Bherna.
Dragon Breath IQuickly builds up heat within using the Wyvern's Fire mechanism. Once activated, the Heat Gauge remains high, making shelling attacks stronger, though it's not a method craftsmen are likely to be thrilled about.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Dragon Breath IIIn Tier II, the heat built up in the Gunlance lasts longer than in Tier I.Complete the 5★ Village Quest "Island Heat".
Dragon Breath IIIIn Tier III, the heat built up in the Gunlance lasts longer than in Tier II.Complete the 7★ Hunters Hub Quest "The Flames of War".

Switch Axe

Hunter Art NameHunter Art DescriptionUnlock Condition
Trance Slash IYou switch repeatedly from axe to sword, delivering a furious combo ending with an Element Discharge. You can reorient yourself mid-combo, and you also retain the effects of Demon Riot, if it is active.Unlocked from the beginning.
Trance Slash IIIn Tier II, each attack in the combo is stronger than in Tier I.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Trance Slash IIIIn Tier III, each attack in the combo does even fiercer damage than in Tier II.Complete the 6★ Hunters Hub Quest "For Whom the Gong Tolls".
Demon Riot ITakes the elemental energy within a Switch Axe and rather than unleashing it, keeps it sealed and pent up to a dangerous degree. Sword Mode attacks are stronger, but the Switch Gauge depletes over time.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Demon Riot IIIn Tier II, Sword Mode attacks are even stronger, and the effect lasts longer, though the Switch Gauge still depletes over time.Complete the 5★ Hunters Hub Quest "The Walls Have Eyes".
Demon Riot IIIIn Tier III, Sword Mode attacks are strongest, and the effect lasts longer than even in Tier II, though the Switch Gauge still depletes over time.Complete the 7★ Hunters Hub Quest "Child of Destruction".
Energy Charge IAn Art invented by an eccentric Hunter looking for a way to quickly Reload. It allows for a fast Reload of the Switch Axe's Phial in either Mode, finishing with a horizontal swipe in Sword Mode.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Energy Charge IIIn addition to the quick Reload and horizontal sweep, Tier II also slightly raises your Affinity.Complete the 5★ Village Quest "Double Vision.
Energy Charge IIIIn addition to the quick Reload and horizontal sweep, Tier II substantially raises your Affinity.Complete the 6★ Hunters Hub Quest "Firefight to the Finish!".

Charge Blade

Hunter Art NameHunter Art DescriptionUnlock Condition
Energy Blade IConverts the energy outputted from an Element Discharge into a blade of light. The number of charged phials affects both the length of the blade and its overall power.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Energy Blade IIIn Tier II, the energy output from the Element Discharge is higher than in Tier I.Slay a Kirin.
Energy Blade IIIIn Tier III, the energy output from the Element Discharge is higher than in Tier II.Complete the 7★ Hunters Hub Quest "The Winged Wyverns".
Limit Breaker IRaises the phial charge limit from the standard five units to seven, giving you more flexibility with moves that rely on them.Unlocked from the beginning.
Limit Breaker IITier II raises the phial charge limit from the standard five units to nine, giving you more flexibility with moves that rely on them.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Limit Breaker IIITier III raises the phial charge limit from the standard five units to ten, giving you more flexibility with moves that rely on them.Complete the 5★ Hunters Hub Quest "Status: Effected".
Healing Phial IA Hunter Art that sees a Charge Blade gaining healing functionality. The energy stored in your phials is temporarily used to heal your Health, which can be done with an Elemental Boosted Roundslash.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Healing Phial IIIn Tier II, the energy stored in your phials is temporarily used to heal your Health, as well as that of any allies who are very close by.Gain 400 or more points in Bherna Village.
Healing Phial IIIIn Tier III, the energy stored in your phials is temporarily used to heal your Health, as well as that of any allies who are relatively close by.Complete the 6★ Hunters Hub Quest "Dances with Wyverns".

Insect Glaive

Hunter Art NameHunter Art DescriptionUnlock Condition
Extract Hunter IHurls your Kinsect with lightning speed towards a monster. The Kinsect will harvest all three Extracts: Red, White, and Orange. Note that the duration of Extract effects is short for this Art.Unlocked from the beginning.
Extract Hunter IIIn Tier II, Extract effects last longer than Tier I, improving ease of use.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Extract Hunter IIIIn Tier III, Extract effects last longer than Tier II, improving ease of use.After completing the 6★ Hunters Hub Quest "From Beyond the Sands", talk to the Hell Hunters (The two men sitting at the table in Kokoto).
Swarm ISummons a swarm of protective insects that take position around you, attacking any and all things that dare to get close to you. Be careful using it around allies.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Swarm IIIn Tier II, the insect swarm glows yellow and has a greater attack power than in Tier I.Complete the 3★ Hunters Hub Quest "Topple the Monarch".
Swarm IIIIn Tier III, the insect swarm glows red and has a greater attack power than in Tier II.Complete the 7★ Hunters Hub Quest "Searching for Secret Baths".
Bug Blow IPerforms a vault after pulling off a combo attack to unleash an Overhead Smash from midair. Especially potent when used in tandem with the Swarm Art, as the insects are concentrated for a hard blow.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Bug Blow IITier II has a higher jump height than Tier I, allowing you to hit hard-to-reach targets. Complete the 4★ Hunters Hub Quest "A Powerful Team".
Bug Blow III
飛翔蟲斬破Ⅲ Tier III has a higher jump height than Tier II,
Complete the 4★ Hunters Hub Quest "A Powerful Team".
Bug Blow IIITier III has a higher jump height than Tier II, allowing you to hit hard-to-reach targets.Complete the 6★ Hunters Hub Quest "Marshlands Rag".

Bow

Hunter Art NameHunter Art DescriptionUnlock Condition
Triple Volley IFire off arrows in groups of three, with the final shot being the strongest. Fires in the direction you were facing upon activation.Unlocked from the beginning.
Triple Volley IIIn Tier II, the final shot takes longer to fire, yet is stronger than in Tier I.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Triple Volley IIIIn Tier III, the final shot takes longer to fire, yet is stronger than in Tier II.Complete the 7★ Hunters Hub Quest "The Birds of Prey".
Haste Rain IA revolutionary technique that fires an arrow above your head that showers you with a special stimulant. Temporarily raises movement and charge speed.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Haste Rain IIIn Tier II, the effect from the stimulant lasts longer than in Tier I.Complete the Arena Quest "Grudge Match: Kecha Wacha".
Haste Rain IIIIn Tier III, the effect from the stimulant lasts longer than in Tier II.Complete the 5★ Hunters Hub Quest "Insomnia? Meet Hypnotism x 2".
Blade Wire IBinds two arrows together with wire to create a flying blade when fired. All non-Arc Shot and Power Shot charged arrows are swapped temporarily for cutting wire. Cannot be coated, but can sever a monster's tail.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Blade Wire IIIn Tier II, all non-Arc Shot and Power Shot charged arrows are swapped for cutting wire for a longer period than Tier I.Complete 6★ Village Quest "青と緑の波状包囲網" or the 5★ Hunters Hub Quest "A Plesioth in the Misty Peaks"
Blade Wire IIIIn Tier III, all non-Arc Shot and Power Shot charged arrows are swapped for cutting wire for a longer period than Tier II.Complete the 6★ Hunters Hub Quest "Wild Gunman".

Light Bowgun

Hunter Art NameHunter Art DescriptionUnlock Condition
Bullet Geyser IAfter an initial backstep, fires a timed explosive onto the ground, the discharge sending you even further back. This Art works both as an attack and evasive technique.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Bullet Geyser IITier II features a higher number of explosions than in Tier I.Complete the 5★ Village Quest "The Thunderclaw Wyvern".
Bullet Geyser IIITier III features an even higher number of explosions than in Tier II.Complete the 7★ Hunters Hub Quest "The Descending Fog".
Full House IAn Art passed down by a Gunner from a certain region. Reloads all the ammo you have on you, save for Specialized Rapid Fire ammo, in a single motion.Unlocked from the beginning.
Full House IITier II allows you to reload in an even shorter amount of time.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Full House IIITier III reloads in the same amount of time as Tier II, but also reloads Rapid Fire ammo.Complete the 5★ Hunters Hub Quest "Status: Effected".
Rapid Fire Rain IAn Art that relies on special bullets that split up inside your weapon, giving you unprecedented rapid firing speeds. Autofires until the chamber empties, or you press the B Button to cancel.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Rapid Fire Rain IITier II allows you to fire more ammo.Complete the 3★ Hunters Hub Quest "Stop the Wheel".
Rapid Fire Rain IIITier III allows you to fire even more ammo than in Tier II.Complete the 7★ Hunters Hub Quest "A Man’s Arena is his Castle".

Heavy Bowgun

Hunter Art NameHunter Art DescriptionUnlock Condition
Super Nova IAn attack that uses specialized piercing ammo which travels a short distance before exploding midair. The blast is quite powerful, but if the ammo hits a wall or floor, it won't explode.Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Super Nova IITier II has a more powerful explosion, but takes more time to fire.Complete the 6★ Village Quest "Break the Brachydios".
Super Nova IIITier III has an even more powerful explosion than Tier II, but takes a longer time to fire.Complete the 7★ Hunters Hub Quest "Emperor of Flame".
Guns Blazing IA revolutionary technique that fires a canister above your head that showers you with a special stimulant. Boosts your movement and reload speeds, and also reduces recoil.Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Guns Blazing IIIn Tier II, the movement speed, reload speed, and recoil effects last longer.Complete the 5★ Village Quest "The Entrancing Water Dancer".
Guns Blazing IIIIn Tier III, the movement speed, reload speed, and recoil effects last even longer than in Tier II.Complete the 5★ Hunters Hub Quest "Insomnia? Meet Hypnotism x 2".
Gunpowder Infusion ILoads special gunpowder into your Bowgun, increasing the power of your ammo for a set number of shots. Discovered by accident when a newbie Hunter loaded some lava rocks into their weapon...Unlocked from the beginning.
Gunpowder Infusion IITier II loads more gunpowder, allowing for more empowered shots.Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Gunpowder Infusion IIITier III loads more gunpowder than in Tier II, allowing for an even higher number of empowered shots.Complete the 6★ Hunters Hub Quest "A Hollow Defense".

And there you have it! Please comment on the comments section to see if we missed or have misinformed anything!