Ubisoft introduced at the Six Invitational 2020, Phase 3 of their Pilot Program.
Phase 3 aims to ensure a mature and virtuous environment for partner organizations engaged in the Rainbow Six professional esports scene and a supportive environment for our teams, players and talent by:
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- Supporting up to 44 organizations worldwide, including all organizations participating in each pro-level regional league.
- Running for the next 4 years, allowing organizations to think long term.
- Introducing a multi-tier support system with 3 Tiers, to adapt both revenue shares and requirements to the organization’s variable situations.
Phase 3 will provide a clear, virtuous and structured approach to supporting our valuable professional esports scene. This program will redefine what it means to be a “Pro” team in Rainbow Six Siege through higher industry standards.
Phase 3 will involve an in-depth selection process, involving third parties to ensure a fair and neutral evaluation process.
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- To be eligible, organizations must meet the minimum requirements of having a Rainbow Six Siege roster competing at a professional regional level and participating in a national program.
- To determine how organizations will be split into the 3 Tiers, third parties will evaluate the applications submitted by the organizations.
- Organizations selected to enter Phase 3 will then be assessed every 3 months and ranked against other organizations in their Tier on a set of criteria such a viewership, support provided to their players, revenues from their in-game items sales and so on. Organizations can be promoted or demoted from one Tier to another at the end of the year.
- Tiers and ranks will determine each organization’s part of the revenue-sharing.
Overall, 30% of the net revenue on selected items will be redistributed to the Phase 3 organizations:
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- League items: for every regional league set sold, 30% of the net revenue will be split 4 ways between Tier 1 organizations, Tier 2, Tier 3 and a Performance Pool.
- Pro Team items: for every team-branded item sold, 30% of the net revenue will be shared with the organization whose branded item is purchased.
- Six Major items: An Operator bundle will be produced for each Major. 30% of the net revenue from these items will contribute to the prize pool of any Six Major event
- Road to S.I. Battle Pass: 30% of the net revenue from the Road to Six Invitational Battle Pass will go towards the Six Invitational prize pool.
- For revenue generated by the Six Major items and the Road to S.I. Battle Pass contributing to the respective prize pools of those events, if a team wins part of that prize money in the competition, then 70% of this prize money will go to the players and 30% to the organization.
More details on Phase 3 are available here.
For more information about Tom Clancy’s Rainbow Six esports, please head here and follow R6 here for Twitter and here for Instagram with the hashtag #SixInvitational.
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